Map IDs
Format
First Character
This will always be either an e or a t. If it is an e, it is a map used in an event or a cutscene. If it is a t, it is just a regular map.
Second Character
This character is always a number. It is the zone that the map is in. The zone numbers change between games, so I will list them here.
YKW1:
| Number | Zone |
|---|---|
| 1 | Everything except for the Yo-Kai World’s Big Map |
| 2 | The Yo-Kai World’s Big Map |
YKW2:
| Number | Zone |
|---|---|
| 0 | The Yo-Kai World |
| 1 | Present Overworld |
| 2 | Past Overworld |
| 3 | Sawayama Castle Town |
YKW3:
| Number | Zone |
|---|---|
| 0 | The Yo-Kai World |
| 1 | Overworld |
| 2 | Past Overworld (FULLY UNUSED) |
| 3 | Reserved for events/cutscenes |
| 4 | BBQ |
| 5 | Blasters T Maps |
Third and Fourth Characters
Together, these two characters form a two digit number which defines the place that the map is intended for (e.g: 01 for Uptown Springdale).
Fifth Character
This can either be g, i, d, w, s, t, or b.
| Letter | Meaning |
|---|---|
| g | “Big” maps |
| i | Interiors |
| d | Dungeon |
| w | Watchmap |
| b | Battle background |
| s | Train station |
| t | Train interior |
Sixth and Seventh Characters
Together, these two characters form a two digit number which simply is used to order the maps.