Map IDs

Format

Note: some test maps e.g. testmapl don’t follow this format. They are rare exceptions to this otherwise consistent pattern.

First Character

This will always be either an e or a t. If it’s an e, it’s used for events or cutscenes. All other maps are prefixed with t.

Second Character

This character is always a number. It is the zone that the map is in. The zone numbers change between games, so they will be listed below.

YW1

Number Zone
1 Everything except for the Yo-kai World’s Big Map.
2 The Yo-kai World’s Big Map.

YW2

Number Zone
0 The Yo-kai World
1 Present Overworld
2 Past Overworld
3 Sawayama Castle Town

YW3

Number Zone
0 The Yo-kai World
1 Overworld
2 Past Overworld (FULLY UNUSED)
3 Reserved for events/cutscenes
4 BBQ
5 Blasters T Maps

Third and Fourth Characters

Together, these two characters form a two digit number which defines the place that the map is intended for (e.g: 01 for Uptown Springdale).

Fifth Character

This can either be g, i, d, w, s, t, or b.

Letter Meaning
g “Big” maps
i Interiors
d Dungeon
w Watchmap
b Battle background
s Train station
t Train interior

Sixth and Seventh Characters

Together, these two characters form a two digit number which simply is used to order the maps.


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