Map IDs
Format
Note: some test maps e.g.
testmapldon’t follow this format. They are rare exceptions to this otherwise consistent pattern.
First Character
This will always be either an e or a t. If it’s an e, it’s used for events or cutscenes. All other maps are prefixed with t.
Second Character
This character is always a number. It is the zone that the map is in. The zone numbers change between games, so they will be listed below.
YW1
| Number | Zone |
|---|---|
| 1 | Everything except for the Yo-kai World’s Big Map. |
| 2 | The Yo-kai World’s Big Map. |
YW2
| Number | Zone |
|---|---|
| 0 | The Yo-kai World |
| 1 | Present Overworld |
| 2 | Past Overworld |
| 3 | Sawayama Castle Town |
YW3
| Number | Zone |
|---|---|
| 0 | The Yo-kai World |
| 1 | Overworld |
| 2 | Past Overworld (FULLY UNUSED) |
| 3 | Reserved for events/cutscenes |
| 4 | BBQ |
| 5 | Blasters T Maps |
Third and Fourth Characters
Together, these two characters form a two digit number which defines the place that the map is intended for (e.g: 01 for Uptown Springdale).
Fifth Character
This can either be g, i, d, w, s, t, or b.
| Letter | Meaning |
|---|---|
| g | “Big” maps |
| i | Interiors |
| d | Dungeon |
| w | Watchmap |
| b | Battle background |
| s | Train station |
| t | Train interior |
Sixth and Seventh Characters
Together, these two characters form a two digit number which simply is used to order the maps.