How to Edit Map Jumps in Yo-kai Watch 2 and 3
Original guide by @lit_8 on Discord. Slightly modified by @n123original. This guide assumes you already know how to navigate romfs and use CfgBin Editor. If not, please read the starting guide. Additionally, this only works on map jumps, so normal entrances and some basic doors. No XQ controlled jumps so, no doors that require items, no elevators, and no trains.
- First, extract and open
mapenv.pckfromdata/map/<MAP>in Kuriimu2. - Next, extract
<MAP>_funcpt.binfrom it, and open it in CfgBin Editor. - Next, search through the
PTREEtrees withMAP_JUMPparameters, until you find the one you want - Next, edit the MapID on the right of the string and the number if needed to make the string unique.
- For example, you might change
MJ_t101g00_t106g00_01toMJ_t101g00_t102g00_01orMJ_t101g00_t102g00_02, if the former already exists.
- For example, you might change
- Finally, save and replace it back in the
mapenv.pck.